I spent the last few months working on a game project that proved to be too ambitious for the manpower I had available. So we decided to make small games and try to learn as much as possible from this experience, and bring our findings to the public.
In this post I’ll start by revealing the final year project I conducted as a computer science student at Universidade Federal de Minas Gerais (UFMG) back in 2010. Although not related to games, the idea was a system very similar to Oculus Rift, in which you could control a robot instead of a game character.
In the video, what we see is a pair of cameras attached to a setup with two servo motors, which allowed the cameras to rotate in pitch and yaw. The user would equip a headset (not shown in the video) attached to an IMU (a sensor that can estimate orientation in space), and the cameras would be moved to match the user head orientation.